Arcane Tech Studio
← Ashen Hand

Devlog

Notes from the forge: what's new in Ashen Hand and what's coming next.

Every card charges, and a last biome

Hold any card to grow it, and let go on the beat for a perfect release. The run now ends in a fourth biome: an arena of waves, then the final boss. Stats have a cap worth reaching, and a misread blow costs a little less.

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A bestiary, and the first real art

Fifteen new foes, each asking a question no other foe asks. Textured floors in every biome and a baked body for every class. And the rest of the playtest's notes, answered.

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After the first playtest

The first hands-on playtest turned into a long list, and most of it is in. Every weapon has its own moveset, the game has a gothic score, every boss turns at half health, and there are 19 new cards and 13 new relics.

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Fights that reward reading

Foes now have rhythms to learn, hits have weight, every right answer moves a fight toward an opening, and fighting well earns a second currency.

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Where Ashen Hand stands

A full run plays start to finish. Here's what's in the build, what changed lately, and what comes next.

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